Author Archives: Trent

Greenlight this Summer!


    The whole team is hard at work. We have designers deep in thought on fine details, artists with eyes glassed over with vision, and programmers typing until their fingers just can’t do anymore! We at Malicious Games are excited to set the goal of kicking off our Steam Greenlight campaign in the summer of 2015. We will be releasing a lot of info about the game as well as gameplay media over the next few months as we prepare for Greenlight. This is huge for us as Xenia’s Ark is our first game to bring to Steam, or any platform for that matter. Be sure to check back regularly for updates on the progress that we are making towards this goal. 

Until next time,


Xenia’s Ark


     Our goal with Xenia’s Ark is quite simply to create a game that combines all the elements of planetary domination and interstellar conquest 4X games into one. The player will start by building an empire from a single unit; however, Xenia’s Ark will not limit this empire to a single planet in a single solar system.  Players will then have to launch themselves into space and begin an age of interstellar conquest.  Planets will not just be a box of statistics, but rather, living, breathing worlds the player must explore through ground and air units and conquer the hard way. Space will not only be a collection of solar systems, but will be filled with anomalies, resources, conflicts and more. Units will be land, air, sea, and space. The eXploration, eXpansion, eXploitation, and eXtermination will cross from planetary to interstellar and back to planetary again as the player attempts to outplay his opponents. The goal of Xenia’s Ark is to unite the two sub genres of 4X into one to create a game of grand strategy in the largest sense of the word. I look forward to having you with us on this journey!